Swift
Information in this document is taken (often word-for-word) from Apple's The Swift Programming Language.
Swift code doesn't have a main()
function; code written at global
scope is used as the entry point for the program.
print("Hello, World!")
Variables
Use let
to make a constant and var
to make a variable.
var someVariable = 42 someVariable = 50 let someConstant = 42
Swift infers the type. If the initial value doesn't provide enough information, specify the type by writing it after the variable, separated by a colon.
let explicitDouble: Double = 70
Values are never implicitly converted to another type. If you need to convert a value to a different type, explicitly make an instance of the desired type.
Strings
Strings can include values with a backslash before a pair of parentheses.
let apples = 3 let appleSummary = "I have \(apples) apples."
Use three double quotes ("""
) for strings that take up multiple
lines. Indentation at the start of each quotes line is removed, as
long as it matches the indentation of the closing quote.
Collections
Create arrays and dictionaries using brackets ([]
), and access
their elements by writing the index or key in brackets. A comma is
allowed after the last element.
var shoppingList = ["catfish", "water", "tulips", "blue paint"] shoppingList[1] = "bottle of water" var occupations = [ "Malcolm": "Captain", "Kaylee": "Mechanic", ] occupations["Jayne"] = "Public Relations"
To create an empty array or dictionary, use the initializer syntax.
let emptyArray = [String]() let emptyDictionary = [String: Float]()
If type information can be inferred, you can write an empty array
as []
and an empty dictionary as [:]
- for example, when you
set a new value for a variable or pass an argument to a function.
Control Flow
Use if
and switch
to make conditionals, and use for-in
,
while
, and repeat-while
to make loops. Parentheses around the
condition or loop variable are optional. Braces around the body are
required.
let individualScores = [75, 43, 103, 87, 12] var teamScore = 0 for score in individualScores { if score > 50 { teamScore += 3 } else { teamScore += 1 } } print(teamScore)
Optionals
An optional value either contains a value or contains nil
to
indicate that a value is missing. Write a question mark (?
) after
the type of a value to mark the value as optional.
var optionalName: String? = "John Appleseed"
You can use if
and let
together to work with values that might
be missing.
if let name = optionalName { print("Hello, \(name)") }
Another way to handle optional values is to provide a default value
using the ??
operator. If the optional value is missing, the
default value is used instead.
let nickName: String? = nil print("Hi \(nickName ?? "there")!")
Switches
let vegetable = "red pepper" switch vegetable { case "celery": print("Add some raisins and make ants on a log.") case "cucumber", "watercress": print("That would make a good tea sandwich.") case let x where x.hasSuffix("pepper"): print("Is it a spicy \(x)?") default: print("Everything tastes good in soup.") }
Notice how let
can be used in a pattern to assign the value that
matches the pattern to a constant. There's implicit breaks after
every case.
Dictionaries
interestingNumbers = [ "Prime": [2, 3, 5, 7, 11, 13], "Fibonacci": [1, 1, 2, 3, 5, 8], "Square": [1, 4, 9, 16, 25], ] var largest = 0 for (kind, numbers) in interestingNumbers { for number in numbers { if number > largest { largest = number } } } print(largest)
Ranges
You can keep an index in a loop by using ..<
to make a range of
indexes.
var total = 0 for i in 0..<4 { total += i } print(total)
Use ..<
to make a range that omits its upper value, and use ...
to make a range that includes both values.
Functions and Closures
func greet(person: String, day: String) -> String { return "Hello \(person), today is \(day)." } greet(person: "Bob", day: "Tuesday")
By default, functions use their parameter names as labels for their arguments. Write a custom argument label before the parameter name, or write _ to use no argument label.
func greet(_ person: String, on day: String) -> String { return "Hello \(person), today is \(day)." } greet("John", on: "Wednesday")
Note that functions can be nested.
Tuples
Use a tuple to make a compound value - for example, to return multiple values from a function. The elements of a tuple can be referred to either by name or by number.
func calculateStatistics(scored: [Int]) -> (min: Int, max: Int, sum: Int) { var min = scores[0] var max = scores[0] var sum = 0 for score in scores { if score > max { max = score } else if score < min { min = score } sum += score } return (min, max, sum) } let statistics = calculateStatistics(scores: [5, 3, 100, 3, 9]) print(statistics.sum) print(statistics.2)
First-Class Types
Functions are a first-class type. This means that a function can return another function as its value and/or take another function as one of its arguments.
func makeIncrementer() -> ((Int) -> Int) { func addOne(number: Int) -> Int { return 1 + number } return addOne } var increment = makeIncrementer() increment(7)
You can write a closure without a name by surrounding code with
braces ({}
). Use in
to separate the arguments and return type
from the body.
numbers.map({ (number: Int) -> Int in let result = 3 * number return result })
If a closure's type is already known, you can omit the type of its parameters, its return type, or both. Single statement closures implicitly return the value of their only statement.
let mappedNumbers = numbers.map({ number in 3 * number })
You can refer to parameters by number instead of by name - this approach is especially useful in very short closures. A closure passed as the last argument to a function can appear immediately after the parentheses. When a closure is the only argument to a function, you can omit the parentheses entirely.
let sortedNumbers = numbers.sorted { $0 > $1 }
Objects and Classes
class Shape { var numberOfSides = 0 // property declaration var name: String init(name: String) { self.name = name } func simpleDescription() -> String { return "A shape with \(numberOfSides) sides." } } var shape = Shape("Triangle") shape.numberOfSides = 3 var shapeDescription = shape.simpleDescription()
Notice how self
is used to distinguish the name
property from
the name
argument to the initializer. Every property needs a value
assigned - either in its declaration (as with numberOfSides
) or in
the initializer (as with name
). Use deinit
to create a
deinitializer if you need to perform some cleanup before the object
is deallocated.
Subclasses include their superclass name after their class name,
separated by a colon. Methods on a subclass that override the
superclass's implementation are marked with override
(just before
func
).
In addition to simple properties that are stored, properties can have a getter and a setter.
class EquilateralTriangle: Shape { var sideLength: Double = 0.0 init(sideLength: Double) { self.sideLength = sideLength super.init(name: "Triangle") numberOfSides = 3 } var perimeter: Double { get { return numberOfSides * sideLength } set { sideLength = newValue / numberOfSides } } override func simpleDescription() -> String { return "An equilateral triangle with sides of length \(sideLength)." } } var triangle = EquilateralTriangle(sideLength: 3.1) triangle.perimeter triangle.perimeter = 9.9
In the setter for perimeter
, the new value has the implicit name
newValue
. You can provide an explicit name in parentheses after
set
. Properties can also take willSet
and didSet
blocks. The
code you provide is run any time the value changes outside of an
initializer.
When working with optional values, you can write ?
before
operations like methods, properties, and subscripting. If the value
before ?
is nil
, everything after the ?
is ignored and the
value of the whole expression is nil
. Otherwise, the optional
value is unwrapped, and everything after the ?
acts on the
unwrapped value. In both cases, the value of the whole expression
is an optional value.
let optionalShape: Shape? = Shape(name: "Circle") let description = optionalShape?.simpleDescription()
Enumerations and Structures
Use enum
to create an enumeration. Like classes and all other
named types, enumerations can have methods associated with them.
enum Rank: Int { case ace = 1 case two, three, four, five, six, seven, eight, nine, ten case jack, queen, king func simpleDescription() -> String { switch self { case .ace: return "ace" case .jack: return "jack" case .gueen: return "aueen" case .king: return "king" default: return String(self.rawValue) } } } let ace = Rank.ace ace.rawValue
By default, Swift assigns the raw values starting at zero and
incrementing by one each time, but you can change this behavior by
explicitly specifying values. In the example above, Ace
is
explicitly given a raw value of 1
, and the rest of the raw values
are assigned in order. You can also use strings or floating-point
numbers as the raw type of an enumeration.
Use the init?(rawValue:)
initializer to make an instance of an
enumeration from a raw value. It returns either the enumeration case
matching the raw value or nil
if there is no matching Rank
.
if let convertedRank = Rank(rawValue: 3) { let threeDescription = convertedRank.simpleDescription() }
The case values of an enumeration are actual values, not just
another way of writing their raw values. In fact, in cases where
there isn't a meaningful raw value, you don't have to provide one
right after enum Name
. Note that values can also be associated
with the case.
Use struct
to create a structure. Structures support many of the
same behaviors as classes, including methods and initializers. One
of the most important different differences between structures and
classes is that structures are always copied when they are passed
around in your code, but classes are passed by reference.
struct Card { var rank: Rank var suit: Suit func simpleDescription() -> String { return "The \(rank.simpleDescription()) of \(suit.simpleDescription())" } } let threeOfSpaces = Card(rank: .three, suit: .spades) let threeOfSpacesDescription = threeOfSpades.simpleDescription()
Protocols and Extensions
Use protocol
to declare a protocol. Classes, enumerations, and
structs can all adopt protocols.
protocol ExampleProtocol { var simpleDescription: String { get } mutating func adjust() }
Use extension
to add functionality to an existing type, such as
new methods and computed properties. You can use an extension to add
protocol conformance to a type that is declared elsewhere, or even
to a type that you imported from a library or framework.
extension Int: ExampleProtocol { var simpleDescription: String { return "The number \(self)" } mutating func adjust() { self +=42 } } 7.simpleDescription
Error Handling
You represent errors using any type that adopts the Error
protocol.
enum PrinterError: Error { case outOfPaper case noToner case onFire }
Use throw
to throw an error and throws
to mark a function that
can throw an error.
func send(job: Int, toPrinter printerName: String) throws -> String { if printerName == "Never Has Toner" { throw PrinterError.noToner } return "Job sent" }
A do-catch
can handle errors. Inside the do
block, you mark code
that can throw an error by writing try
in front of it. Inside the
catch
block, the error is automatically given the name error
unless you give it a different name.
do { let printerResponse = try send(job: 1040, toPrinter: "Bi Sheng") print(printerResponse) } catch { print(error) }
You can provide multiple catch
blocks that handle specific
errors. You write a pattern after catch
just as you do after
case
in a switch.
Another way to handle errors is to use try?
to convert the result
to an optional. If the function throws an error, the specific error
is discarded and the result is nil
. Otherwise, the result is an
optional containing the value that the function returned.
let printerSuccess = try? send(job: 1884, toPrinter: "Mergenthaler")
Use defer
to write a block of code that is executed after all
other code in the function, just before the function returns. The
code is executed regardless of whether the function throws an
error.
Generics
Write a name inside angle brackets to make a generic function or type.
func makeArray<Item>(repeating item: Item, numberOfTimes: Int) -> [Item] { var result = [Item]() for _ in 0..<numberOfTimes { result.append(item) } return result } makeArray(repeating: "knock", numberOfTimes: 4)
Use where
right before the body to specify a list of
requirements - for example, to require the type to implement a
protocol, to require two types to be the same, or to require a class
to have a particular superclass.